シラバス
2025
1
26G05501
授業情報
Academic Year
2025Academic Year
Class Subject Name
School of Interdisciplinary Mathematical Sciences Theme course for Interdisciplinary
Faculty Member
FUKUCHI KENTARO Professor
Credits
2
Class Dates
Fall Semester/Friday/Period 3
Campus
Nakano
Course Number
(MS)IND118J
Host Faculty
MS:School of Interdisciplinary Mathematical Sciences / Graduate School of Advanced Mathematical Sciences
Class Type
8:Combined use of two or more class types
General Classification
IND:Interdisciplinary/Comprehensive/General
Language
J:Japanese
Level
1:Undergraduate : Introductory/Fundamental Level
Specific Classification
1:Interdisciplinary/Comprehensive/General
Course Summary and Objectives
Course Summary and Objectives

 In this Theme Lecture in 2025, we study the game culture of Shogi (Japanese chess).

 Shogi has a long history in Japan as both an intellectual game and a spectator sport, and it is deeply ingrained in Japanese culture. Shogi is the main focus of this study, which examines the cultural and mathematical aspects of the game, as well as its design. The lecture will also focus on contemporary entertainment culture, the state of intelligent games, and the penetration of mathematical technology, such as artificial intelligence, into society.

 The lectures are conducted by professional chess players and guest lecturers, as well as through practical exercises using actual shogi game components.

Through learning about Shogi, students learn about the history of game culture. The goal is to acquire a method of thinking by linking various perspectives about Shogi from the perspectives of communication forms, game theory, game design, tool design, cultural history, etc.

Course Contents
Course Contents

Here is the translation of the lecture plan from Japanese to English:


#1: Introduction / Rules of Shogi

#2: History of Shogi (1) - Origin / Movement of Pieces

#3: History of Shogi (2) - Medieval Shogi / Checkmate and Forbidden Moves

#4: History of Shogi (3) - Modern Shogi / Checkmate

#5: History of Shogi (4) - Structure of the Shogi World / Building Fortresses

#6: Shogi Equipment / Value of the Pieces

#7: Responding to Reaction Paper Questions / Tsume Shogi (1)

#8: World of Female Professional Players / Tsume Shogi (2)

#9: Words Originating from Shogi, Literary Works / Setting Up a Game Record

#10: Shogi Around the World / Tactics

#11: Computer Shogi / Assessing the Position

#12: Mathematics and Shogi / Assessing the Position

#13: Design and Shogi / Shogi Tournaments (1)

#14: Shogi Tournaments (2)

Prerequisites and Registration Requirements
Prerequisites and Registration Requirements

Due to the nature of the lecture, the number of students enrolled may be limited. In such cases, a survey will be conducted among those who wish to attend, and priority may be given to those who are inexperienced or beginners in shogi.


During the lectures, online shogi services may be used as necessary. Instructions on how to use these services will be provided during the lectures.

Preparation and Review
Preparation and Review

For the report, students are required to discuss game culture based on their own interests and passions. Therefore, it is necessary to preliminarily confirm the connection between the content of each lecture and the games that each student is interested in. Additionally, students should review the rules and tactics of shogi, for instance, by using computer shogi software on their own.

No textbook will be used. Necessary materials will be distributed during the lecture.

How to provide Feedback to assignments
How to provide Feedback to assignments

Questions on the submitted reaction papers will be addressed at the beginning of the next lecture.

Grading and Evaluation
Grading and Evaluation

In each lecture, students are required to submit a reaction paper. Additionally, there will be two report assignments given. Grades will be determined by allocating 20% of the total to evaluating the reaction papers and 40% each to the report assignments.